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CVS 18/09/2005

Posted: 18 Sep 2005, 00:47
by Malkavien
Bases de données des spells et abilities.

Code: Select all

- Bugfix: Scout, ranger and hunter correctly gain rapid fire II at level 45
- Add : Stoicism abilitie
- Changed: Quality function in spell craft according to info on web
- Bugfix: Shield size in mini window
- Bugfix: Healer didn't get aggro when healing
- New: Attack messages for controlled NPCs, based on code from Tiv
- Changed: Spell cast time based on info from Tiv
- Bugfix: Circle areas load Z coord correct based on info from Etaew..
- Change: Chance to proc for proc spell stored in the db now
- Add : Fumble code
- Add : Mercenary dirty tricks abilitie
- Bugfix: WeaponOnTarget null reference exception
- New: More debug code for timers
- Bugfix: Both set and get of GameMob.RespawnInterval are in milliseconds now
- Changed: Updated to newest mySQL Connector/Net 1.0.5 fixes:
           - Connector/Net can't connect to MySQL 4.1.14-nt [fixed]
           - Invalid timestamp in query produces incorrect reader exception
           - Insert using prepared statement causes double insert
           - Fail connect to specified MySql Hosts
           - Connecting with NAMES and character_set_results can be up to 18 times slower 
           - turkish character set causing error
           - Error reading a timestamp column 
           - Floating point numbers boundary conditions (MinValue/MaxValue)
           - Adding MySqlParameter causes error if MySqlDbType is Decimal
- New : Enabled 1.79 client support
- Changed : sending Quests for 1.73+ from index 1. Index 0 reserved for Task
- Changed : more GT in view checks
- Changed : Some messages and message types
- Changed : packets SendWeather, SendRegionChanged, SendSpellEffectAnimation
- Bugfix : effectiveness for area spell
- Bugfix : charm resist chance based on the caster's spec vs mob level
- Add : Sound and message when making a masterpiece (based on code by Dust)
- Changed: Check ground target distance when spell cast is finished
- Changed: GameObject.Heading is limited to 4095
- Bugfix : shield size is used in block and guard chance
- Remove : Spellcraft: No warning if you overcharge more than 5 points (tested)
- Rewrite : Spellcraft: Item imbue point calculation
- Remove : Spellcraft: Only crafted items can be imbued (already done in other place)
- New: If one member of a group gets aggro, all members of the group get on aggrotable
- New: Spellcraft: Trade partner blows up with 40% chance if overcharge fails
- Changed: Protect protects against every source of aggro by some percentage
- Changed: Spellcraft: How much you can imbue depends from your spellcraft skill
- Changed: Spellcraft: No warning if you overcharge more than 5 points
- Bugfix: Spellcraft: HP bonus imbue points calculation corrected
- Bugfix: Spellcraft: Item imbue point calculation
- Bugfix: Spellcraft: Only crafted items can be imbued
- Bugfix: Spellcraft: Inventory problems when overcharge fails and gem was not removed
- Bugfix: Amnesia doesn't cause a mob to stop attacking the current target
- Bugfix : correct thrown weapon mini windows details
- New: Killer always see mob death and loot drop messages;
       added killer param to DropLoot and loot generators
- New: Character slot 9 and 10 can be used
- Changed: Using a style cancels engage
- Changed: Some timers are initialized on objects add/remove from world
- Changed: Evade chance is reduced for ranged attacks
- Bugfix: Stack count is not lost on item pickup
- Bugfix : correct rapid fire damage
- Bugfix : remake penetrate arrows code
- Bugfix : others small bugs in ranged attack sequence
- Bugfix : spellcraft total gem charge formula

Posted: 18 Sep 2005, 00:49
by Thorgor
JAIJAI. :roll:

Posted: 18 Sep 2005, 00:51
by Squee
WoW ! * aurais pas pu le dire sur IRC sans se faire kické MdR *

GG le staff pour cette maj fort sympathique ^^

* sens qui va se faire encore plus de sousous avec son arcaniste LoL :twisted: *

Bravo ;)

Posted: 18 Sep 2005, 00:51
by KULGAR
Je l'ais dis en premié sur IRC... :P

Marci malka et tous ceux qui on bossé sur cette maj. =)

Posted: 18 Sep 2005, 00:53
by Thorgor
Pom pom, me voilà condamné à reposter :roll:
- Bugfix: Healer didn't get aggro when healing
Ca vous auriez pu laisser 8)
Et sinon, ça signifie la fin des bugs de connexion ?

Posted: 18 Sep 2005, 01:24
by Terena
GéGé :D :D :D :D

Posted: 18 Sep 2005, 01:26
by Dame de coeur
- Bugfix : correct rapid fire damage
alleluia fini les remake du debarquement avec des ranger armés de mg42 , ca va leur faire bizare de refaire des vrai dommages :x

merci le staff et DOL \o/

Posted: 18 Sep 2005, 01:41
by Thorwall
Dame de coeur wrote:
- Bugfix : correct rapid fire damage
alleluia fini les remake du debarquement avec des ranger armés de mg42 , ca va leur faire bizare de refaire des vrai dommages :x

merci le staff et DOL \o/
ptdr

ouais c 'etait bien.

ca redonnait de l'interet aux archers.

apres tant pis, on ne va pas raler pour ca parce qu'on n'a perdu de la puissance et que nos persos ne sont pas overpower.

:lol: :lol: :lol:

+++

Posted: 18 Sep 2005, 09:23
by Doulbousiouf
(non precisé dans le history mais les charmes devraient marcher aussi)

Posted: 18 Sep 2005, 09:27
by DarkShade
GG pour la maj

Posted: 18 Sep 2005, 10:39
by KULGAR
Doulbousiouf wrote:(non precisé dans le history mais les charmes devraient marcher aussi)
Ils marchent tres bien. :wink:

Posted: 18 Sep 2005, 10:47
by Nendas
Ahah un rapid fire 2 tro cool :lol:

_________________
Nendas: Eclaireur d'albion au service du Consortium lvl 44.5+
Roses: Sentinnelle Prophète de Gaïa lvl 2X+

Posted: 18 Sep 2005, 11:07
by Ellion
bravo a vous :D

Posted: 18 Sep 2005, 11:21
by Paradoxe
Félicitations! merci beaucoup!

Posted: 18 Sep 2005, 11:27
by Synehan
BRAVo pour le travail accompli