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Mise a jour 01/07/05 (2)

Posted: 01 Jul 2005, 20:47
by Sp4M
:arrow: Housing en place (Reste des choses a changer, mais on peut deja acheter des maisons ...)
:arrow: Retour des objets magiques
:arrow: Systeme de noms totalement modifié ... a noter la commande /askname ... Vous verrez mieux par vous meme.
:arrow: Traduction d'un bon nombre de messages en Francais
:arrow: Script d'un crafteur independant itinerant sur Amtenaël ajouté ... Merci beaucoup a Dame pour son script !
Bon jeu !

+ Mise a jour CVS:

Code: Select all

- Bugfix: Can't /stuck when dead
- Bugfix: Level 51 items can proc
- Bugfix: Fixed a bug which caused a client-side night when leaving a house
- Add : checkdistance functions and replace all where used in code
- Add : checkVisibilitydistance, checkinteractdistance,...
- Add : keep event for claime and lord kill
- Changed: XML documentation generation in the projects
- New: "Dawn of Light.ndoc" project file to generate documentation with NDoc
- Bugfix: Weapon defensive/offensive procs use ProcSpellID instead of SpellID which is for charges
- Bugfix: Pet window effects are updated when controlled NPC lose buffs
- Changed: Optimized Region memory usage 
           (dynamical object array, bit arrays for fast inserting)
- Changed: Optimized OIRData (GameObject) to construct less objects and use less mem
(after these optimizations DOL uses about 170MB with full db (65k Mobs) after start)
- Changed: some housing updates, see housing/readme.txt
- Removed: /house command - does not work with new housing system
	   you'll need a lot database, see doldata
- Changed: EquipmentUpdate packet for 1.76 clients
- Bugfix: DefensiveProc should work again
- Bugfix: escape char ' with xml db (qoole fix)
- Bugfix: get distance in point3D (thanks o deusxl for report)
- New: dye.Model 538 is used for weapon luster
- Bugfix: Mobs switching target do not prevent execution of styles with defensive opening
          and some other related problems (Bug# 1166739)
- New: Character spell lines are saved/loaded from DB. If spell line is not
       level based and char has no spec for that line, its level is set from DB.
- Changed: Util.Chance(double) renamed to Util.ChanceDouble(double), was too ambiguous
- Bugfix: Other players can see levelup animation if leveled player is not moving
- Bugfix: Item acuity bonus for 1.75+ clients
- Changed: SendFindGroupWindowUpdate for 1.76+ clients
- Bugfix: realm name in keep takken
- Change : start to add hookpoint system
- Remove : keep bonus
- Add : keep type
- Change : packet 1.74 WriteGroupMemberUpdate
- New: 1.76 client support
- Changed: Block chance is halved for DW attacks
- Bugfix: Null reference exception in CalculateEnemyAttackResult
- Bugfix: Root directory was set wrong when starting as service
- Bugfix: Root directory was set wrong when starting from different directory
- Bugfix: Exception in WorldMgr during shutdown
- Bugfix: Cast speed cap
- Bugfix: In rare cases timer callbacks were invoked when they shouldn't
- Bugfix: Skill lists are updated after class scripts are loaded
- Bugfix: notify of use slot is in wrong place (thanks to dre report)
- Bugfix: Left hand poison/proc is started when left hand hits
- Changed: Made database ready for the new housing system
- BugFix: Not allow dead player to move inventory items
- BugFix: Don't restart heal regeneration when dead
- Changed: Only one spell line for all items effects
- New: AblativeArmor spell handler
- Changed: Revive event is fired after region change
- Changed: Items acuity bonus is shown in stats window for 1.75+ clients
- Bugfix: Usernames for DB selects are "escaped" in IsAllowedToConnect
- Changed: Axe/Sword/Hammer in left hand use LeftAxe weapon spec for damage calc
- New: AllDualWieldingSkills and AllArcherySkills bonuses
- Changed: Some specs and focuses delve info names, mostly added word "magic" where it was missing
- Bugfix: Effect is not started if it is not added to the effects list
- Changed: Items acuity bonus is capped
- Changed: OffensiveProc fire on AttackFinished event instead of AttackedByEnemy
- New: Character abilities that are not in the class script are loaded from DB
       and specs/abilities can be removed from player now
- Changed: Player effectiveness affects only DD spell's damage
- Changed: Evade chance is halved for DW attacks and some small changes to the formula
- New: 50% chance to miss if strafing
- Changed: Removed GameObject.Random methods, Util.Random should be used
- Changed: Can't cast faster than 60% of spell time
- Changed: Version to 1.7.0 ;-)

Posted: 01 Jul 2005, 20:47
by Jackoneill
preum's GENIAL !!!!

Posted: 01 Jul 2005, 20:47
by Thorgor
MERCI SPAM \o/

Meilleure maj de tous les temps \o/

Posted: 01 Jul 2005, 20:47
by texaskiller88
héhé GG

lol

Posted: 01 Jul 2005, 20:48
by Claire
GG bravo !!

Claire Izuki

Posted: 01 Jul 2005, 20:48
by Kiryu
GG !

Posted: 01 Jul 2005, 20:49
by Likine
Merci ^_^

Posted: 01 Jul 2005, 20:49
by Striker10
MERCI

Bravo

Posted: 01 Jul 2005, 20:49
by Darkshinz
Un grand BRAVO pour cette mise a jour !!!!!!!!!!!!!!

Posted: 01 Jul 2005, 20:50
by Eonn
Cool ste maj merci ^^

Posted: 01 Jul 2005, 20:50
by Arkay
MERCI !!

Posted: 01 Jul 2005, 20:51
by Ellion
LES OBJETS MAGIQUES YAHOUUUUUUUUUUU

MERCI :wink:

Posted: 01 Jul 2005, 20:51
by fyindhorn
Et bien GG

Posted: 01 Jul 2005, 20:53
by Sidewinter
C'est du très bon boulot ^^

(mais les pets n'y sont pas apperement :/)

Posted: 01 Jul 2005, 20:53
by Korg4n
Excelente MAJ !!!
Super taf l'equipe encore merci !!!