CVS 02/01
Posted: 03 Jan 2005, 17:04
Petit oubli de post de Malkavien ... voilà les dernieres News
Code: Select all
- Add: Added Cloth armor pieces to Reward Items for most quests
- Add: New Experimental Area System added. *Activated*
- Change: Quests are now stored in two lists (active/finished)
- New: "/jump gt" moves to ground target
"/jump rel x y z" moves relative to current position
- Add & BugFix : door system and door db have internal id now
- New: Checks for instrument type for future use. Added Abilities.Weapon_Instruments which
doesn't exist on live servers but better than hardcoding classes that can use instruments.
- Changed: Capped absorbtion by 85%
- Changed: Icons should properly start blinking 10 seconds before effect expires
- Changed: Speed buff has no effect if owner is stealthed
- Changed: Replaced Hashtable with empty HybridDictionary in PropertyCollection
- Changed: Moved Overwrite(neweffect) outside of the lock (target.EffectList) in ApplyEffectOnTarget
- Changed: Fixed Enchanter NPC script
- Changed: Spells with pulse=1 and frequency<1 are not trying to pulse