- Clean: poison / proc / reactive proc system
- Change: remove PoisonID from InventoryItem table, add ProcSpellID in ItemTemplate
- Bugfix: poison can't be applied on item with a charged effect exept another poison
- Bugfix: another delve info part
- BugFix : in keep init refactor
- Change: Move poison spell to SpellId field in ItemTemplate
- Bugfix: poison delve
- New: KeepMgr.GetAllKeeps() gets a copy of the current keeps table
- Changed: Players special effects list was removed with 1.6.4 update, back again
- Bugfix: Null exception in KeepManager when keep for component doesn't exist
- Change : refactor faction system to be much optimized.
- Change : keep init refactor
- New: Stacktrace for game timer thread monitor
- Changed: "stacktrace" console command results are logged instead of writing to console
- Add: Debug code that makes it possible to see the stack trace of all current
running packet handlers. Just type "stacktrace" in the console of
DOLServer. If you get an empty list this means NO networking thread is
currently active in a packet-handler.
If you encounter any troubles with this code just comment the
#define LOGACTIVESTACKS
line at top of the PacketProcessor.cs file and recompile to remove this
feature!
- Bugfix: All player effects are removed after death
- Changed: Version number in AssemblyInfo.cs to 1.6.0.0
- Changed: Util.Random to DOL.GS.Util.Random in StandardMobBrain
because NANT would fail to compile otherwise
- Changed: AssemblyVersion is back to GameServer.dll
- Changed: Lazy initialization of GameTimer.Properties, regen and respawn timers
- Changed: Some managers are selaed now
- BugFix: combat speed spells don't send player stats update
- BugFix: Now taunt spells target is notified about the attack
- Change: Removed Windows dependend code from mySQL Connector (mono compilability)
- BugFix : component level is good now
- Change : keep bonus removed and start to done new system for it.
- Add : more comment in code
- Add : keep lord interact for claim
- Add : claim accepte window
- BugFix : /mob nfastcreate and nrandcreate no need target anymore
- Add : /keepguard command is working now.if you see some bug report it.
(still need fastcreate for midgar and hibernia)
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