Mais pour résumer le plus important, les PETS sont de retour, en version "basique".
En effet, ceux-ci n'attaquent qu'au CaC, et pas toutes les classes ont leur pets.
Les classes avec des pets :
- SpiritMaster
- Hunter
- BoneDancer (Ne fonctionne pas)
- Cabalist
- Theurgist
- Enchanter
- Animist (Ne fonctionne pas)
- Necromancer (Ne fonctionne pas)
- Druid (Ne fonctionne pas)
Sinon, remise du /summon, corrections diverses et variées....
Code: Select all
- BugFix : the /respec didn't display RealmRespecs if you didn't have any other respecs
- Bugfix: If you draw a horse, a horse armor or horse barding from it's slot in the mount window onto a backpack object, the two items are exchanged even if the backpack item does not fit in one of these slots.
- Bugfix: You can now cast pets when targeting keep components and doors.
- Bugfix: You can now cast GT spells when targeting keep components and doors.
- Bugfix: Theurgist pets were not associated with the owner so they did not forward experience, realm points, put the owner in combat, and display damage dealt messages.
- Bugfix: Theurgist pets will no longer follow the caster once the target has been killed.
- Bugfix: Added the missing HealthToEndurance Savage spell handler. (Reported by mgX)
- Bugfix: Claiming a keep will now require all members of the group to be near the keep.
- Bugfix: You can no longer add more than one relic to a relic pad. (Reported by opik)
- Bugfix: Bainshee's will now lose the correct spell lines and specialisations. (Reported by Overdriven)
- Added: Basic melee pets, see Dawn of Light Weekly News 8 for more information.
- Added : /path add [speedlimit] [wait time in second] : adds a point with a waiting time.
- Bugfix: Fixed an error in the SQL syntax for the news which referred to a field that I removed.
- Bugfix: Mobs in zones with ID > 255 i.e. Catacombs will no longer disappear after a few seconds.
- Added: /social window news information
- Added: Horse Boats, i.e. the boats with routes in NF and the Boat Stable Master.
- Added: Code for boiling oil and rams
Note: I've had to rewrite the majority of the riding code, please try and test fully the effects on normal horses, and give me feedback on any part of these changes. To test rams use /siegeweapon create miniram/lightram/mediumram/heavyram.
- Bugfix: Fixed an exception in the TutorialJumpPointHandler.
- Changed: The keep position system which stores keep objects guards/banners etc now accepts a new field for ComponentRotation, this is needed because it became apparent that the corner tower skins of a keep wall are the same skin ID but are rotated, previously this had a problem when you tried to place guards on the the different components, but they all were placed on the first. This now invalidates the old database, after patching this update, please start the server so the new field can be automatically created, and then clear the table of all entries and run the sql update from the dol website for the keep package.
- Changed: RvR death messages now output to the entire region and will now display the location they have died if within an AbstractArea.
- Bugfix: PacketLib185 didn't have the correct attributes, this prevented 1.85 clients from connecting.
- Added: A blank PacketLib186 file.
- Added: /keep addbanner command, currently you can only assign a position for a single keep height, this feature will come in a later version.
- Bugfix: /respec will now display the points correctly after completion without having to relog.
Merci et bon jeu