Code: Select all
- Bugfix: Scout, ranger and hunter correctly gain rapid fire II at level 45
- Add : Stoicism abilitie
- Changed: Quality function in spell craft according to info on web
- Bugfix: Shield size in mini window
- Bugfix: Healer didn't get aggro when healing
- New: Attack messages for controlled NPCs, based on code from Tiv
- Changed: Spell cast time based on info from Tiv
- Bugfix: Circle areas load Z coord correct based on info from Etaew..
- Change: Chance to proc for proc spell stored in the db now
- Add : Fumble code
- Add : Mercenary dirty tricks abilitie
- Bugfix: WeaponOnTarget null reference exception
- New: More debug code for timers
- Bugfix: Both set and get of GameMob.RespawnInterval are in milliseconds now
- Changed: Updated to newest mySQL Connector/Net 1.0.5 fixes:
- Connector/Net can't connect to MySQL 4.1.14-nt [fixed]
- Invalid timestamp in query produces incorrect reader exception
- Insert using prepared statement causes double insert
- Fail connect to specified MySql Hosts
- Connecting with NAMES and character_set_results can be up to 18 times slower
- turkish character set causing error
- Error reading a timestamp column
- Floating point numbers boundary conditions (MinValue/MaxValue)
- Adding MySqlParameter causes error if MySqlDbType is Decimal
- New : Enabled 1.79 client support
- Changed : sending Quests for 1.73+ from index 1. Index 0 reserved for Task
- Changed : more GT in view checks
- Changed : Some messages and message types
- Changed : packets SendWeather, SendRegionChanged, SendSpellEffectAnimation
- Bugfix : effectiveness for area spell
- Bugfix : charm resist chance based on the caster's spec vs mob level
- Add : Sound and message when making a masterpiece (based on code by Dust)
- Changed: Check ground target distance when spell cast is finished
- Changed: GameObject.Heading is limited to 4095
- Bugfix : shield size is used in block and guard chance
- Remove : Spellcraft: No warning if you overcharge more than 5 points (tested)
- Rewrite : Spellcraft: Item imbue point calculation
- Remove : Spellcraft: Only crafted items can be imbued (already done in other place)
- New: If one member of a group gets aggro, all members of the group get on aggrotable
- New: Spellcraft: Trade partner blows up with 40% chance if overcharge fails
- Changed: Protect protects against every source of aggro by some percentage
- Changed: Spellcraft: How much you can imbue depends from your spellcraft skill
- Changed: Spellcraft: No warning if you overcharge more than 5 points
- Bugfix: Spellcraft: HP bonus imbue points calculation corrected
- Bugfix: Spellcraft: Item imbue point calculation
- Bugfix: Spellcraft: Only crafted items can be imbued
- Bugfix: Spellcraft: Inventory problems when overcharge fails and gem was not removed
- Bugfix: Amnesia doesn't cause a mob to stop attacking the current target
- Bugfix : correct thrown weapon mini windows details
- New: Killer always see mob death and loot drop messages;
added killer param to DropLoot and loot generators
- New: Character slot 9 and 10 can be used
- Changed: Using a style cancels engage
- Changed: Some timers are initialized on objects add/remove from world
- Changed: Evade chance is reduced for ranged attacks
- Bugfix: Stack count is not lost on item pickup
- Bugfix : correct rapid fire damage
- Bugfix : remake penetrate arrows code
- Bugfix : others small bugs in ranged attack sequence
- Bugfix : spellcraft total gem charge formula